Captured in UE4.
I was responsible for the high poly, low poly, UVs, baking, textures, engine implementation, and lighting/presentation for the Warlock's Armour.
Base Nor by James Doyle, Che Thorpe, William Furneaux, Conrad Turzynski, Beatrice Harty, Veronika Krajcova.
Concept by Stuart Whittaker - https://www.artstation.com/stuartwhittaker
Marketing poses by our awesome animation department.