Captured in UE4.
I was responsible for the high poly, low poly, UVs, baking, textures, engine implementation, and lighting/presentation.
High poly for the Irregular's Axe made in collaboration with Veronika Krajcova https://www.artstation.com/vkozlik
Concepts by:
Jack Bronswijk - https://www.artstation.com/jack_bronswijk
Shauna Lane - https://www.artstation.com/sforzando
Stuart Whittaker - https://www.artstation.com/stuartwhittaker